Annamalai University Question Paper December 2014
(SECOND YEAR)
(PART-III)
250: DIGITAL MEDIA TECHNIQUE
Time: Three hours Maximum: 100 marks
SECTION-A
Answer any EIGHT questions
(8×5 = 40)
1. Write short note on Maya interface.
2. Explain 3D co-ordinate.
3. Describe curve and its types.
4. Explain the usage of polygon and Nurbs surface.
5. How do you work with fields? List its types.
6. Explain how the direct light sources are used for animation.
7. Explain the term visualize and render images.
8. What is rendering? Explain its types.
9. Define editing. What are the tools used for editing.
10. Define the term alpha matte, Luma matte and track matte with example.
SECTION-B
Answer any THREE questions
(3× 20 = 60)
11. a) Explain how file reference and proxy reference are working with Maya.
b) Write short notes on 3D co-ordinates
(15)
(5)
12. Explain the following trimming, stitching,and filleting. (20)
13. Define lighting. Explain the basis of lighting with example. (20)
14. Discuss in detail about soft bodies and rigid bodies with suitable example. (20)
15. Explain in detail broad casting standards. (20)
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B.Sc. DEGREE EXAMINATION December 2014
(DIGITAL MEDIA)(SECOND YEAR)
(PART-III)
250: DIGITAL MEDIA TECHNIQUE
Time: Three hours Maximum: 100 marks
SECTION-A
Answer any EIGHT questions
(8×5 = 40)
1. Write short note on Maya interface.
2. Explain 3D co-ordinate.
3. Describe curve and its types.
4. Explain the usage of polygon and Nurbs surface.
5. How do you work with fields? List its types.
6. Explain how the direct light sources are used for animation.
7. Explain the term visualize and render images.
8. What is rendering? Explain its types.
9. Define editing. What are the tools used for editing.
10. Define the term alpha matte, Luma matte and track matte with example.
SECTION-B
Answer any THREE questions
(3× 20 = 60)
11. a) Explain how file reference and proxy reference are working with Maya.
b) Write short notes on 3D co-ordinates
(15)
(5)
12. Explain the following trimming, stitching,and filleting. (20)
13. Define lighting. Explain the basis of lighting with example. (20)
14. Discuss in detail about soft bodies and rigid bodies with suitable example. (20)
15. Explain in detail broad casting standards. (20)
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