Monday, April 20, 2015

SAZ4A Madras University Programming in Java BCA 04th Semester 2013 Question Paper

Are you eagerly searching for Madras University 02nd year BCA Model Question Papers? Below is a question paper asked for Programming in Java under Madras University. The question paper belongs to November 2014. It can be now used for preparing 04th Semester II year BCA examinations. If you want, you now collect all text of such question paper. Read more below. BTW, you can download another question paper Madras University ALGEBRAIC STRUCTURES B.Sc Mathematics Oct 2013 Question Paper here.

University: Madras University
Month and Year of Examination: November 2014
Question Paper Number: 51305
Course Name: Bachelor of Computer Application BCA Degree Examination
Subject Name: Programming in Java
Subject Code: SAZ4A
Semester: IV
Year: Second Year
Time: Three hours
Maximum: 75 Marks

Section – A (10 x 2 = 20 marks)
Answer any TWO questions.
All questions carry equal marks.
Each questions carry equal marks.

1. Write a note on: Java Character Set.
2. Define Variables.
3. What is meant by automatic type conversion?
4. Define Constructors.
5. What is method overloading?
6. What are Java API Packages?
7. How to block a thread? Give an example.
8. What are Exceptions?
9. Write a note on: drawline method.
10. What are Byte Stream Classes?
11. Define: Datagrams.
12. What is AWT?

Section – B (5 x 5 = 25 marks)
Answer any FIVE questions.
All questions carry equal marks.

13. Discuss briefly on: Java Tokens.
14. What is Type Casting? Explain with examples.
15. What are Important Vector Methods? Discuss briefly.
16. Write a Java program fro creating threads using the Thread class.
17. Discuss briefly about syntax of Exception Handling Code.
18. Write short notes on: Applet Life Cycle.
19. What is URL? Discuss about URL class usage in Java.

Section – C (3 x 10 = 30 marks)
Answer any THREE questions.
All questions carry equal marks.

20. Explain the features of Java.
21. Write a Java program to illustrate method overriding.
22. Explain about creating package and ascending a package with examples.
23. Describe in detail, any four drawing methods of the graphics class with suitable examples.
24. Write a Java program to illustrate the usage of any two AWT controls. 
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