Annamalai University Question Paper December 2014
B.F.A. DEGREE EXAMINATION December 2014
(DIGITAL GRAPHICS TECHNOLOGY)
(THIRD YEAR)
(PART – III)
730. 3D ANIMATION AND SPECIAL EFFECTS
Time: Three hours Maximum: 100 marks
SECTION – A
Answer any EIGHT questions
(8 × 5 = 40)
1. How to adjust background image in viewport?
2. Write the procedure to set the snap options.
3. What is lofting and how to create 3D object with lofting?
4. What is metal? Write the uses of metal.
5. Discuss about rendering.
6. Discuss about path animation.
7. How to particle sub-objects that simulate rain effects?
8. Write about P Array.
9. Distinguish between rigid body and soft body.
10. Explain any two video post toolbar.
SECTION – B
Answer any THREE questions
(3 × 20 = 60)
11. Explain the various 3D Max interface tools.
12. Discuss the different materials and describes how an object reflects or transmits
light.
13. Explain the Animation Concepts and Methods.
14. Write about: SDeflector and UDeflector.
15. Discuss the method to Create a Biped Skeleton.
&&&&&&&
B.F.A. DEGREE EXAMINATION December 2014
(DIGITAL GRAPHICS TECHNOLOGY)
(THIRD YEAR)
(PART – III)
730. 3D ANIMATION AND SPECIAL EFFECTS
Time: Three hours Maximum: 100 marks
SECTION – A
Answer any EIGHT questions
(8 × 5 = 40)
1. How to adjust background image in viewport?
2. Write the procedure to set the snap options.
3. What is lofting and how to create 3D object with lofting?
4. What is metal? Write the uses of metal.
5. Discuss about rendering.
6. Discuss about path animation.
7. How to particle sub-objects that simulate rain effects?
8. Write about P Array.
9. Distinguish between rigid body and soft body.
10. Explain any two video post toolbar.
SECTION – B
Answer any THREE questions
(3 × 20 = 60)
11. Explain the various 3D Max interface tools.
12. Discuss the different materials and describes how an object reflects or transmits
light.
13. Explain the Animation Concepts and Methods.
14. Write about: SDeflector and UDeflector.
15. Discuss the method to Create a Biped Skeleton.
&&&&&&&
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